May 30, 2006, 08:56 PM // 20:56
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#1
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Ascalonian Squire
Join Date: May 2005
Guild: Xen of Onslaught Ladder
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Upcoming Updates for the week of May 29th
Source: http://www.guildwars.com/support/gam...s-05-30-06.php
Quote:
* Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
* Locust's Fury: reduced cast time to 1 second.
* Siphon Strength: increased the damage reduction your target deals to 5..50.
* Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
* Enduring Toxin: reduced cast time to .25 seconds.
* Crippling Dagger: reduced recharge time to 5 seconds.
* Heart of Shadow: increased healing amount to 10..115 Health.
* Mirrored Stance: reduce recharge time to 15 seconds.
* Unseen Fury: increased duration to 15..60 seconds.
* Golden Phoenix Strike: increased Energy cost to 10.
* Aura of Displacement: increased recharge time to 20 seconds.
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My two cents on the updates:
Looks like AoD is going to take a bit of a hit in usefulness, and all of a sudden Palm Strike looks a lot better with a reduced recharge and more damage. GPS is also looking a bit less attractive with the increased cost. Siphon Strength gains some effectiveness, but I think it still costs way too much, and isn't worth the elite slot. Way of the Empty Palm still pointless, since all you can do with it is do one, maybe two combos worth of attacks before it runs out, and the benefit really isn't worth it with other, non-elite energy management available to Assassins.
Last edited by Symir; May 30, 2006 at 09:05 PM // 21:05..
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May 30, 2006, 09:15 PM // 21:15
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#2
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Dude they are COMPLETELY nerfing Auspicious Parry. I really began to like that skill cause at like tactics 9 i got 4 adren back every sec. Now since i have to have 12 in tactics to get 4 adren with 2 sec recharge, it will be like 2 MAYBE 3 adren every 2 sec @ 9 tactics....
WOW, made that skill nearly useless... A faster attack rate skill will now be better. LAME! LAME! LAME!
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May 30, 2006, 09:20 PM // 21:20
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#3
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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so anet took a look at our wishes, and did exactly opposite of what we want done. beautiful...
assassins are not all that good at "assassinating" anymore, but is religated to a support role. it seems that anet is trying to mold the playerbase into playing a certain way with the assassin update. i wish they would stop doing that.
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May 30, 2006, 09:22 PM // 21:22
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#4
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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they didnt go anything with shadow refuge... nothing
ugg >_< my brain hurts so bad, not only is my favorite game, and class getting annoying but.. well.. rl issues too..
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May 30, 2006, 09:51 PM // 21:51
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#5
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Well AoD is what preety much EVERY ASSASSIN who can get his/her hands on it now is using. I guess they're trying to get more players to use other builds. But from what I've dont and experimented with, nothing beats AoD-GPS-HoO-FS-TF. They are now forcing us out of that...Note the nerf on the two skills that are preety much key to this whole build:GPS and AoD. They seem to have buffed everything else in terms of effectiveness( especially the deadly arts, which i do like). Who knows, what I'm waiting to see is what the top teams start using with these updates( pride,WM and whatnot).
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May 30, 2006, 10:00 PM // 22:00
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#6
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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yeah, the up in energy and recharge time of Aod and GPS really makes the hut&run assassin useless. I can see why anet would do this if they would up the assassin armor, but if they are leaving it the same then what the hell?
So now once we AoD in and unleash our combo, we have to wait around getting the sh!t beat outa us or just shadow step out and sit around doing nothing for another 15 seconds. Well done Anet.
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May 31, 2006, 08:13 AM // 08:13
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#7
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Ascalonian Squire
Join Date: May 2006
Guild: Blood Child Servants
Profession: A/W
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I don't comment very often. Plenty of other people do that just fine for me. If you know what I mean... But I just have to say something about Aura of Displacement...
Upping recharge to 20 seconds... I'm sorry, but that is just not going to make that big of a difference. Think about it... 5 seconds isn't a whole lot of time.
I was playing in Fort Aspenwood the other day... I Aura'd to someone, and I didn't find the need to remove it for like 4 minutes... More than enough time to recharge multiple times. Even in RA, when I've used it. 5 seconds is not a long time to wait... Really if you think about it. You 'port in, drop your combo, and kite if you have too, that's what I do. Only when I'm really getting pounded on do I port out, even then it's AFTER I've kited AWAY from my return spot.
I honestly don't think this 5 second increase is going to affect the effectiveness of AoD at all. I know it won't for me.
As for GPS, 10 energy? Thats fine with me, no biggie. Most people seem to wear shrouded armor. I myself do not, I stick with straight up Valk's(Though that's gonna change with GPS's energy cost going up).
So I'll say it one more time... A 5 second increase on AoD's recharge... NOT a big deal...
GPS going to 10 energy... A minor pain in the back side. they should have upped the damage along with the cost.
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May 31, 2006, 09:49 AM // 09:49
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#8
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Why are people complaining so much about Aura of Displacement being nerfed?
Its only FIVE MORE SECONDS... jesus.
I mean really, maybe people will think of different builds to use, the assasin is still good at...well... assasinating things. Maybe Heart of Shadow will make it into a build now instead of being something just for an empty slot.
Last edited by Lord Oranos; May 31, 2006 at 09:55 AM // 09:55..
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May 31, 2006, 10:49 AM // 10:49
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#9
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by Lord Oranos
Why are people complaining so much about Aura of Displacement being nerfed?
Its only FIVE MORE SECONDS... jesus.
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You also can't teleport more than radar range now. And 5 seconds is 33% of 15 seconds, which to me seems too much. 15 seconds is the perfect recharge IMO. The whole point of Assassins is to warp around, gank and confuse the enemy. Nerfing AoD makes people just drop Assassins from the build and take Warriors.
GPS+HoO+TF+FS is overused, so I'm not gonna complain about GPS being nerfed. Even though I think that buffing some other skills would have done the trick better(=we need more useful Assassin combos). Assassins use mostly AoD+GPS+HoO+TF+FS and AoD+Leaping Mantis+Jungle Strike+TF atm.
I'm all for diversity, but nerfing overused stuff even when they're relatively well balanced is the wrong way to go.
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May 31, 2006, 10:51 AM // 10:51
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#10
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Academy Page
Join Date: Mar 2006
Profession: Me/
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Lord..
It's not that people don't think of other skills to use or other builds besides the FoTM, WE DO AND HAVE! the problem is that MOST of the other skills are weak and many expected the rebalance to actually MAKE OTHER SKILLS MORE ATTRACTIVE!, they didn't.
Shadow Stepping needed a tweak upwards in use (No not AoD) but the minior skills, Damage is fine for Assassins, we would just like a better choice.
Compare Palm Strike and Shove, warriors don't need another KD, Shove should have been what Palm Strike is.
Last edited by Miakoda; May 31, 2006 at 10:59 AM // 10:59..
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May 31, 2006, 11:07 AM // 11:07
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#11
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Ascalonian Squire
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problem is not that GPS gonna cost 10 or AoD 20recharge time... it's about the other classes... i mean were GPS and AoD too much powerfull when we compare some imbalanced other skills?
We'll continue to use this combo cause it's still one of the best for sins, so this is basicaly a nerf for us...
I wish they could explain and justify all updates... how do they see sins in GW?!
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May 31, 2006, 11:27 AM // 11:27
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#12
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Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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I see a possible combo involving BLS and the deadly arts. Anyone else think this has potent?
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May 31, 2006, 02:39 PM // 14:39
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#13
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Pre-Searing Cadet
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Quote:
Originally Posted by Chikara
problem is not that GPS gonna cost 10 or AoD 20recharge time... it's about the other classes... i mean were GPS and AoD too much powerfull when we compare some imbalanced other skills?
GW?!
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Exactly what I thought when I first saw that. Now the combo of GPS+AoD pretty much matches the other Assassin skills, which would be entirely perfect if those other skills had any use. All of the Assassins strength is based entirely on mobility and speed of attacks because our dps can be, and should be, surpassed by a warrior, who also has better self buffs and defense, be it natural or stances.
So instead of giving us alternatives to the usual build they take our only choice away, so there is no reason to take an assassin in a team if there is a warrior available. Now we are at a point where the choice doesn't matter anymore because it is already pointless to go for assassins anyway.
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May 31, 2006, 03:38 PM // 15:38
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#14
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Ascalonian Squire
Join Date: May 2005
Guild: Xen of Onslaught Ladder
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Quote:
Originally Posted by Trixz
I see a possible combo involving BLS and the deadly arts. Anyone else think this has potent?
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See my post on a build using Assassin's Promise here
Scroll down, as I've posted a few variations.
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May 31, 2006, 10:29 PM // 22:29
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Trixz
Well AoD is what preety much EVERY ASSASSIN who can get his/her hands on it now is using. I guess they're trying to get more players to use other builds. But from what I've dont and experimented with, nothing beats AoD-GPS-HoO-FS-TF. They are now forcing us out of that...Note the nerf on the two skills that are preety much key to this whole build:GPS and AoD. They seem to have buffed everything else in terms of effectiveness( especially the deadly arts, which i do like). Who knows, what I'm waiting to see is what the top teams start using with these updates( pride,WM and whatnot).
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The way to get players to use other builds is to make other builds just as viable. AoD+GPS wasn't overpowered, just more potent and easier to pull of in a pinch than other Assassin combo's.
Seems to me like they should stop trying to nerf everything that's just good (as opposed to overpowered) and start improving some things that are bad.
Not to mention, the "nerf" they did is nothing. You won't see a change in the FotM Assassin...not until there are either a few other variations that are just as deadly or they make the entire class serpents with nerf teeth.
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May 31, 2006, 10:46 PM // 22:46
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#16
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Krytan Explorer
Join Date: Aug 2005
Location: Fort Aspenwood
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Quote:
Originally Posted by Xasew
You also can't teleport more than radar range now. And 5 seconds is 33% of 15 seconds, which to me seems too much. 15 seconds is the perfect recharge IMO. The whole point of Assassins is to warp around, gank and confuse the enemy. Nerfing AoD makes people just drop Assassins from the build and take Warriors.
GPS+HoO+TF+FS is overused, so I'm not gonna complain about GPS being nerfed. Even though I think that buffing some other skills would have done the trick better(=we need more useful Assassin combos). Assassins use mostly AoD+GPS+HoO+TF+FS and AoD+Leaping Mantis+Jungle Strike+TF atm.
I'm all for diversity, but nerfing overused stuff even when they're relatively well balanced is the wrong way to go.
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Well the thing is there are other teleport skills out there, I mean I really dont see the problem with it. Honestly I dont mind the 5 second thing, you zip in do your attack, pester them, then maybe run around a bit. But then again I prefer Shadow of Haste as its a stance and I can still do a combo then zip out.
To me, the GPS+HoO+FS+TF is really unreliable, you have to wait untill an opponent is decently far away... I prefer Mark of Instability more.
Last edited by Lord Oranos; May 31, 2006 at 10:49 PM // 22:49..
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May 31, 2006, 11:05 PM // 23:05
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#17
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Note to people yelling that a five-second increase on AoD is nothing and that GPD needed the nerf.
Okay, yeah, that's fine. Problem is, two of the Assassin's key skills were shat upon, to whatever extent, without any compensation. Were some of the sin's other, mostly totally useless skills ramped up? Aside from Deadly Arts, no. And even Deadly Arts got only minor boosts.
What has Assassin players up in arms is not the hit to effeciency, which is semi-minor, but the attitude which the nerfs make clear. ArenaNet's current attitude towards Assassins, in the form of this skills 'balance', is that the class is stagnating for reasons of overpowered skills. The hit to the AoD GPD spike is about as bald-faced a "stop using this" as I've ever seen Anet run, and the booster shots to Deadly Arts with just about nothing in Shadow, a tiny twinge inC ritical, and bupkis in Dagger is an obvious attempt to forb Assassins off as some kind of weird support caster with knives. Why, otherwise, would we get no boosts in Dagger to replace the GPD spike? Are we honestly supposed to run Palm Strike, Anet?
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May 31, 2006, 11:07 PM // 23:07
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#18
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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to everyone saying 5 second isnt a lot. 5 second is a lot in pvp, just so you know.
and the half radar range nerf is bullshit, why would u do that to the assassin :S
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May 31, 2006, 11:19 PM // 23:19
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#19
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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1/2 radar range is still 2x as far as the initial teleport.
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Jun 01, 2006, 03:24 AM // 03:24
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#20
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Frost Gate Guardian
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The nerf to GPS is more pissy for me than the one to AoD.
But anyway, the problem stands. The Assassin cannot "assassinate". If you were working against dummies then, yes, you can assassinate. But when the blocking and the kiting start to happen, there is none of that.
Right now there are very few good reasons to take an Assassin over a warrior if you're trying to gank. An axe warrior can still do more damage, take more damage, they just lack the snap-damage skills of the assassin, which isn't missing out on much.
Assassins need buff on the skills that slow the opponent (a better siphon speed, 40/40 instead of 20/20), or make evades and blocks less likely (buff Way of the Fox, faster recharge).
This ENSURES the kill, which is something a lowly (I hate warriors) warrior can never do. It's okay if we can only gank 1 person every 30 secs as long as that person will definitely die.
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